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» Abstract machines for dialogue games
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MLMI
2005
Springer
14 years 27 days ago
Detection and Resolution of References to Meeting Documents
Abstract. This article describes a method for document/speech alignment based on explicit verbal references to documents and parts of documents, in the context of multimodal meetin...
Andrei Popescu-Belis, Denis Lalanne
COLT
2004
Springer
14 years 24 days ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
IBERAMIA
2010
Springer
13 years 6 months ago
Robotic Orientation towards Speaker for Human-Robot Interaction
Abstract. The orientation of conversational robots to face their interlocutors is essential for natural and efficient Human-Robot Interaction (HRI). In this paper, progress towards...
Caleb Rascón, Héctor H. Avilé...
SEAL
1998
Springer
13 years 11 months ago
Co-evolution, Determinism and Robustness
Abstract. Robustness has long been recognised as a critical issue for coevolutionary learning. It has been achieved in a number of cases, though usually in domains which involve so...
Alan D. Blair, Elizabeth Sklar, Pablo Funes
CG
2008
Springer
13 years 9 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...