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APPROX
2007
Springer
112views Algorithms» more  APPROX 2007»
14 years 1 months ago
Encouraging Cooperation in Sharing Supermodular Costs
Abstract Consider a situation where a group of agents wishes to share the costs of their joint actions, and needs to determine how to distribute the costs amongst themselves in a f...
Andreas S. Schulz, Nelson A. Uhan
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
MLMI
2007
Springer
14 years 1 months ago
Automatic Decision Detection in Meeting Speech
Abstract. Decision making is an important aspect of meetings in organisational settings, and archives of meeting recordings constitute a valuable source of information about the de...
Pei-yun Hsueh, Johanna D. Moore
IPPS
2006
IEEE
14 years 1 months ago
Non-cooperative, semi-cooperative, and cooperative games-based grid resource allocation
In this paper we consider, compare and analyze three game theoretical Grid resource allocation mechanisms. Namely, 1) the non-cooperative sealed-bid method where tasks are auction...
Samee Ullah Khan, Ishfaq Ahmad
COLT
2004
Springer
14 years 24 days ago
Deterministic Calibration and Nash Equilibrium
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
Sham Kakade, Dean P. Foster