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» Abstracting Reusable Cases from Reinforcement Learning
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CORR
2006
Springer
131views Education» more  CORR 2006»
13 years 8 months ago
A framework of reusable structures for mobile agent development
-- Mobile agents research is clearly aiming towards imposing agent based development as the next generation of tools for writing software. This paper comes with its own contributio...
Tudor Marian, Bogdan Dumitriu, Mihaela Dinsoreanu,...
IROS
2007
IEEE
144views Robotics» more  IROS 2007»
14 years 2 months ago
Using reinforcement learning to adapt an imitation task
Abstract— The goal of developing algorithms for programming robots by demonstration is to create an easy way of programming robots that can be accomplished by everyone. When a de...
Florent Guenter, Aude Billard
COLT
2004
Springer
14 years 1 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
AAAI
1993
13 years 10 months ago
Complexity Analysis of Real-Time Reinforcement Learning
This paper analyzes the complexity of on-line reinforcement learning algorithms, namely asynchronous realtime versions of Q-learning and value-iteration, applied to the problem of...
Sven Koenig, Reid G. Simmons
ICML
1998
IEEE
14 years 9 months ago
Intra-Option Learning about Temporally Abstract Actions
tion Learning about Temporally Abstract Actions Richard S. Sutton Department of Computer Science University of Massachusetts Amherst, MA 01003-4610 rich@cs.umass.edu Doina Precup D...
Richard S. Sutton, Doina Precup, Satinder P. Singh