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CRIWG
2008
13 years 9 months ago
Using Second Life in Programming's Communities of Practice
Abstract. This paper presents a novel approach to teaching and learning computer programming, using the three-dimensional virtual world Second Life
Micaela Esteves, Ricardo Antunes, Benjamim Fonseca...
ILP
2004
Springer
14 years 1 months ago
Learning Ensembles of First-Order Clauses for Recall-Precision Curves: A Case Study in Biomedical Information Extraction
Many domains in the field of Inductive Logic Programming (ILP) involve highly unbalanced data. Our research has focused on Information Extraction (IE), a task that typically invol...
Mark Goadrich, Louis Oliphant, Jude W. Shavlik
HCI
2007
13 years 9 months ago
GART: The Gesture and Activity Recognition Toolkit
The Gesture and Activity Recognition Toolit (GART) is a user interface toolkit designed to enable the development of gestureplications. GART provides an abstraction to machine lear...
Kent Lyons, Helene Brashear, Tracy L. Westeyn, Jun...
JITE
2006
94views more  JITE 2006»
13 years 7 months ago
On the Design and Development of a UML-Based Visual Environment for Novice Programmers
learning abstract computer concepts. In addition, visualization helps novices construct a mental model of concepts, which is pivotal to further comprehension and understanding. Sec...
Brian D. Moor, Fadi P. Deek
CIG
2006
IEEE
14 years 1 months ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson