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ANSS
2002
IEEE
14 years 11 days ago
Animating 3D Facial Models with MPEG-4 FaceDefTables
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices withi...
Dalong Jiang, Zhiguo Li, Zhaoqi Wang, Wen Gao
IVA
2009
Springer
14 years 1 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
ICCS
2004
Springer
14 years 23 days ago
Reuse of Paths in Final Gathering Step with Moving Light Sources
Abstract. In this paper we extend our previous result on reusing shooting paths when dealing with moving light sources in radiosity to the final gathering step algorithm, which co...
Mateu Sbert, Francesc Castro
ICCSA
2005
Springer
14 years 27 days ago
Realistic Skeleton Driven Skin Deformation
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
X. S. Yang, Jian J. Zhang