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GAMESEC
2010
128views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Tracking Games in Mobile Networks
Abstract. Users of mobile networks can change their identifiers in regions called mix zones in order to defeat the attempt of third parties to track their location. Mix zones must ...
Mathias Humbert, Mohammad Hossein Manshaei, Julien...
EWSN
2006
Springer
14 years 8 months ago
Distributed Dynamic Shared Tree for Minimum Energy Data Aggregation of Multiple Mobile Sinks in Wireless Sensor Networks
Abstract. Sink mobility creates new challenges for several sensor network applications. In mobile sink environments, each sink must propagate its current location continuously, thr...
Kwang-il Hwang, Jeongsik In, Doo Seop Eom
GLOBECOM
2007
IEEE
13 years 9 months ago
Path Planning for Network Performance
— Path planning and network design are often treated by architects of mobile communication networks as separate problems. In fact, most mobile ad hoc network (MANET) designs do n...
Alex Fridman, Steven Weber, Charles Graff, Moshe K...
ICICS
2003
Springer
14 years 2 months ago
Secure Route Structures for the Fast Dispatch of Large-Scale Mobile Agents
Abstract. For the application of large-scale mobile agents in a distributed environment, where a large number of computers are connected together to enable the large-scale sharing ...
Yan Wang 0002, Chi-Hung Chi, Tieyan Li
ICPPW
1999
IEEE
14 years 1 months ago
Design of MOBILE MOM: Message Oriented Middleware Service for Mobile Computing
Message oriented middleware (MOM) is a specific class of middleware that operates on the principles of message passing or message queuing. Existing MOM syste doesn't support ...
Do-Guen Jung, Kwang-Jin Paek, Tai-Yun Kim