Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
In a Collegiate setting, technology must be functional, effective, and highly visible. In the fall of 1999 the CIS department at Bowdoin College saw the need for a greater number ...
Abstract. This text describes how persistent object system technology developed in European basic research is being used by a small German startup software company to realize innov...
Andreas Gawecki, Florian Matthes, Joachim W. Schmi...
In this work we try to bridge the gap often encountered by researchers who find themselves with few or no labeled examples from their desired target domain, yet still have access ...
—This paper proposes a framework for a virtual classroom application based on a Virtual Collaboration System (VCS), which is being developed under the VISNET II Network of Excell...
Maria Teresa Andrade, Hemantha Kodikara Arachchi, ...