Sciweavers

1056 search results - page 40 / 212
» Accelerated Shift-and-Add Algorithms
Sort
View
CSE
2012
IEEE
12 years 5 months ago
Accelerating Quantum Monte Carlo Simulations of Real Materials on GPU Clusters
—Continuum quantum Monte Carlo (QMC) has proved to be an invaluable tool for predicting the properties of matter from fundamental principles. By solving the manybody Schr¨odinge...
Kenneth Esler, Jeongnim Kim, David M. Ceperley, Lu...
CGF
2006
98views more  CGF 2006»
13 years 9 months ago
An Improved Physically-Based Soft Shadow Volume Algorithm
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these prob...
Jaakko Lehtinen, Samuli Laine, Timo Aila
JGO
2010
112views more  JGO 2010»
13 years 8 months ago
An information global minimization algorithm using the local improvement technique
In this paper, the global optimization problem with an objective function that is multiextremal that satisfies the Lipschitz condition over a hypercube is considered. An algorithm...
Daniela Lera, Yaroslav D. Sergeyev
CLUSTER
2000
IEEE
14 years 2 months ago
Multi-Grid Acceleration of a SIMPLE-Based CFD-Code and Aspects of Parallelization
The present study treats the calculation of the continuous phase of a multiphase flow, i.e. the numerical solution of the equations for a turbulent incompressible flow. An exist...
Klaus Bernert, Thomas Frank, Hellfried Schneider, ...
CGF
2002
156views more  CGF 2002»
13 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker