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» Accelerating 3D Convolution Using Graphics Hardware
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CGF
2002
184views more  CGF 2002»
13 years 9 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
WSCG
2004
189views more  WSCG 2004»
13 years 10 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
WSC
2004
13 years 10 months ago
General-Purpose 3D Animation with VITASCOPE
This paper presents VITASCOPE, a general-purpose, userextensible 3D visualization system for animating processes that are modeled using Discrete-Event Simulation tools. VITASCOPE ...
Vineet R. Kamat, Julio C. Martínez
ICMCS
2006
IEEE
170views Multimedia» more  ICMCS 2006»
14 years 3 months ago
3D Model Search Based on Stochastic ARG Matching
Due to the high performance of recent computer graphics hardware, 3D CG and CG animations have become in great demand for various applications. Many 3D models have already been cr...
Naoto Nakamura, Yoshihiro Okada, Koichi Niijima
GRAPHICSINTERFACE
2004
13 years 10 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang