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» Accelerating 3D Convolution Using Graphics Hardware
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ICCD
2000
IEEE
87views Hardware» more  ICCD 2000»
14 years 6 months ago
A Register File with Transposed Access Mode
We introduce a new register file architecture that provides both row-wise and column-wise accesses, thus allowing partitioned instructions to be used in columnwise processing with...
Yoochang Jung, Stefan G. Berg, Donglok Kim, Yongmi...
GRAPHICSINTERFACE
2001
13 years 10 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
ICCV
2007
IEEE
14 years 3 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
TOG
2002
112views more  TOG 2002»
13 years 8 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
WSCG
2004
120views more  WSCG 2004»
13 years 10 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...