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» Accelerating 3D Convolution Using Graphics Hardware
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SI3D
2006
ACM
14 years 3 months ago
Fast scene voxelization and applications
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Elmar Eisemann, Xavier Décoret
TOG
2010
106views more  TOG 2010»
13 years 3 months ago
Accelerating spatially varying Gaussian filters
High-dimensional Gaussian filters, most notably the bilateral filter, are important tools for many computer graphics and vision tasks. In recent years, a number of techniques for ...
Jongmin Baek, David E. Jacobs
SI3D
2005
ACM
14 years 2 months ago
Ambient occlusion fields
We present a novel real-time technique for computing inter-object ambient occlusion. For each occluding object, we precompute a field in the surrounding space that encodes an app...
Janne Kontkanen, Samuli Laine
SIGMOD
2003
ACM
190views Database» more  SIGMOD 2003»
14 years 9 months ago
Hardware Acceleration for Spatial Selections and Joins
Spatial database operations are typically performed in two steps. In the filtering step, indexes and the minimum bounding rectangles (MBRs) of the objects are used to quickly dete...
Chengyu Sun, Divyakant Agrawal, Amr El Abbadi
WSCG
2003
170views more  WSCG 2003»
13 years 10 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...