Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
We demonstrate the use of highly parallel graphics processing units (GPUs) to accelerate the Superposition/Convolution (S/C) algorithm to interactive rates while reducing the numbe...
Robert Jacques, Russell Taylor, John Wong, Todd Mc...
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
We present an efficient method for mutual information (MI) computation between images (2D or 3D) for NVIDIA’s ‘compute unified device architecture’ (CUDA) compatible devic...