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» Accelerating 3D Convolution Using Graphics Hardware
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AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
TEI
2010
ACM
142views Hardware» more  TEI 2010»
14 years 2 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal
SI3D
2003
ACM
14 years 1 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
ICIP
2009
IEEE
14 years 9 months ago
Depth Map Enhanced Macroblock Partitioning For H.264 Video Coding Of Computer Graphics Content
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
ASAP
2011
IEEE
233views Hardware» more  ASAP 2011»
12 years 8 months ago
Accelerating vision and navigation applications on a customizable platform
—The domain of vision and navigation often includes applications for feature tracking as well as simultaneous localization and mapping (SLAM). As these problems require computati...
Jason Cong, Beayna Grigorian, Glenn Reinman, Marco...