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SIGGRAPH
2010
ACM
14 years 2 days ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
SIGCOMM
2009
ACM
14 years 2 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ECCV
2002
Springer
14 years 9 months ago
Eye Gaze Correction with Stereovision for Video-Teleconferencing
Abstract. The lack of eye contact in desktop video teleconferencing substantially reduces the effectiveness of video contents. While expensive and bulky hardware is available on th...
Ruigang Yang, Zhengyou Zhang
VRCAI
2004
ACM
14 years 1 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller
ISCAS
2003
IEEE
147views Hardware» more  ISCAS 2003»
14 years 1 months ago
Parameterized and low power DSP core for embedded systems
Conventional ASIC designs are hard to be customized. Therefore DSP core-based ASIC design has potentially large payoff. This approach not only supports improved performance but al...
Ya-Lan Tsao, Ming Hsuan Tan, Jun-Xian Teng, Shyh-J...