Sciweavers

353 search results - page 64 / 71
» Accelerating 3D Convolution Using Graphics Hardware
Sort
View
CW
2008
IEEE
14 years 2 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
WSC
2008
13 years 10 months ago
Architecture for modeling, simulation, and execution of PLC based manufacturing system
In this paper, we propose an integrated architecture for modeling, simulation, and execution of PLC (Programmable Logic Controller) based manufacturing system. The main objective ...
Devinder Thapa, Chang Mok Park, Kwan Hee Han, Sang...
JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 8 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
TOG
2002
125views more  TOG 2002»
13 years 7 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
CVPR
2003
IEEE
14 years 10 months ago
Directional Histogram Model for Three-Dimensional Shape Similarity
In this paper, we propose a novel shape representation we call Directional Histogram Model (DHM). It captures the shape variation of an object and is invariant to scaling and rigi...
Xinguo Liu, Robin Sun, Sing Bing Kang, Heung-Yeung...