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CF
2009
ACM
14 years 2 months ago
High-performance SIMT code generation in an active visual effects library
SIMT (Single-Instruction Multiple-Thread) is an emerging programming paradigm for high-performance computational accelerators, pioneered in current and next generation GPUs and hy...
Jay L. T. Cornwall, Lee W. Howes, Paul H. J. Kelly...
RTCSA
2007
IEEE
14 years 2 months ago
Fast Schedulability Analysis Using Commodity Graphics Hardware
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
Jimin Feng, Samarjit Chakraborty, Bertil Schmidt, ...
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
EUROPAR
2009
Springer
14 years 14 days ago
Accelerating S3D: A GPGPU Case Study
The graphics processor (GPU) has evolved into an appealing choice for high performance computing due to its superior memory bandwidth, raw processing power, and flexible programm...
Kyle Spafford, Jeremy S. Meredith, Jeffrey S. Vett...
IPPS
2010
IEEE
13 years 5 months ago
A GPU-inspired soft processor for high-throughput acceleration
There is building interest in using FPGAs as accelerators for high-performance computing, but existing systems for programming them are so far inadequate. In this paper we propose...
Jeffrey Kingyens, J. Gregory Steffan