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PROCEDIA
2010
103views more  PROCEDIA 2010»
13 years 2 months ago
The Deflated Relaxed Incomplete Cholesky CG method for use in a real-time ship simulator
Ship simulators are used for training purposes and therefore have to calculate realistic wave patterns around the moving ship in real time. We consider a wave model that is based ...
E. van't Wout, M. B. van Gijzen, A. Ditzel, Auke v...
ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
14 years 1 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
ICANN
1997
Springer
13 years 11 months ago
Simulation of Spiking Neural Networks on Different Hardware Platforms
: Substantial evidence indicates that the time structure of neuronal spike trains is relevant in neuronal signal processing. Bio-inspired spiking neural networks are taking these r...
Axel Jahnke, Tim Schönauer, Ulrich Roth, K. M...
CODES
1999
IEEE
13 years 11 months ago
Co-design tool construction using APICES
In this paper, we present our approach to automate the development process of co-design tools. We demonstrate with a non-trivial real world example how we can accelerate the tool ...
Ansgar Bredenfeld
ICRA
2003
IEEE
123views Robotics» more  ICRA 2003»
14 years 21 days ago
Autonomous reactive control for simulated humanoids
— We present a framework for composing motor controllers into autonomous composite reactive behaviors for bipedal robots and autonomous, physically-simulated humanoids. A key con...
Petros Faloutsos, Michiel van de Panne, Demetri Te...