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FUNGAMES
2010
13 years 7 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
PERVASIVE
2004
Springer
14 years 2 months ago
Augmenting Collections of Everyday Objects: A Case Study of Clothes Hangers As an Information Display
Though the common conception of human-computer interfaces is one of screens and keyboards, the emergence of ubiquitous computing envisions interfaces that will spread from the desk...
Tara Matthews, Hans-Werner Gellersen, Kristof Van ...
MOBIQUITOUS
2005
IEEE
14 years 2 months ago
A SIP-based Architecture model for Contextual Coalition Access Control for Ubiquitous Computing
A significant deterrent to the ability to connect in a spontaneous manner in cross-enterprise collaborative applications is the difficulty in users from different domains being ab...
Ramiro Liscano, Kaining Wang
NORDICHI
2004
ACM
14 years 2 months ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth
POLICY
2007
Springer
14 years 2 months ago
Proteus: A Semantic Context-Aware Adaptive Policy Model
The growing diffusion of portable devices enables users to benefit from anytime and anywhere impromptu collaboration. Appropriate policy models that take into account the dynamici...
Alessandra Toninelli, Rebecca Montanari, Lalana Ka...