Sciweavers

250 search results - page 1 / 50
» Accessible games SIG
Sort
View
CHI
2011
ACM
13 years 2 months ago
Accessible games SIG
Arnold M. Lund, Annuska Perkins, Sri Kurniawan, Le...
CHI
2005
ACM
14 years 11 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
INFOCOM
2011
IEEE
13 years 2 months ago
SigSag: Iterative detection through soft message-passing
—The multiple-access framework of ZigZag decoding [1] is a useful technique for combating interference via multiple repeated transmissions, and is known to be compatible with dis...
Arash Saber Tehrani, Alexandros G. Dimakis, Michae...
ISCA
2009
IEEE
199views Hardware» more  ISCA 2009»
14 years 5 months ago
SigRace: signature-based data race detection
Detecting data races in parallel programs is important for both software development and production-run diagnosis. Recently, there have been several proposals for hardware-assiste...
Abdullah Muzahid, Darío Suárez Graci...
ICDE
2009
IEEE
290views Database» more  ICDE 2009»
15 years 17 days ago
GraphSig: A Scalable Approach to Mining Significant Subgraphs in Large Graph Databases
Graphs are being increasingly used to model a wide range of scientific data. Such widespread usage of graphs has generated considerable interest in mining patterns from graph datab...
Sayan Ranu, Ambuj K. Singh