Multitasking in user behavior can be represented along a continuum in terms of the time spent on one task before switching to another. In this paper, we present a theory of behavi...
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Computer-based presentation systems enable the realization of effective and dynamic presentation styles that incorporate multiple media. Obvious examples are animated user interfa...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
This paper presents a syntactic recognition approach for on-line drawn graphical symbols. The proposed method consists in an incremental on-line predictive parser based on symbol ...