Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
We present a simple and universal camera calibration method. Instead of extensive setups we are exploiting the accurate angular positions of fixed stars. High precision is achieve...
Andreas Klaus, Joachim Bauer, Konrad F. Karner, Pi...
Reconstruction-based super-resolution from motion video has been an active area of study in computer vision and video analysis. Image alignment is a key component of super-resoluti...
In this paper we explore the effectiveness of three clustering methods used to perform word image indexing. The three methods are: the Self-Organazing Map (SOM), the Growing Hiera...
This paper addresses the automatic analysis of court-net sports video content. We extract information about the players, the playing-field in a bottom-up way until we reach scene-l...