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ACMACE
2007
ACM
14 years 1 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
ICPP
2007
IEEE
14 years 4 months ago
Analyzing and Minimizing the Impact of Opportunity Cost in QoS-aware Job Scheduling
Quality of service (QoS) mechanisms allowing users to request for turn-around time guarantees for their jobs have recently generated much interest. In our previous work we had des...
Mohammad Islam, Pavan Balaji, Gerald Sabin, P. Sad...
HPCA
1998
IEEE
14 years 1 months ago
Communication Across Fault-Containment Firewalls on the SGI Origin
Scalability and reliability are inseparable in high-performance computing. Fault-isolation through hardware is a popular means of providing reliability. Unfortunately, such isolat...
Kaushik Ghosh, Allan J. Christie
VR
2007
IEEE
115views Virtual Reality» more  VR 2007»
14 years 4 months ago
Effective Cooperative Haptic Interaction over the Internet
We present a system that enables, for the first time, effective transatlantic cooperative haptic manipulation of objects whose motion is computed using a physically-based model. ...
Mashhuda Glencross, Caroline Jay, Jeff Feasel, Luv...
ASAP
2006
IEEE
130views Hardware» more  ASAP 2006»
14 years 3 months ago
Cross Layer Design to Multi-thread a Data-Pipelining Application on a Multi-processor on Chip
Data-Pipelining is a widely used model to represent streaming applications. Incremental decomposition and optimization of a data-pipelining application onto a multi-processor plat...
Bo-Cheng Charles Lai, Patrick Schaumont, Wei Qin, ...