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GAMEON
2009
15 years 2 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
CCIA
2010
Springer
14 years 11 months ago
Learning Force-Based Robot Skills from Haptic Demonstration
Locally weighted as well as Gaussian mixtures learning algorithms are suitable strategies for trajectory learning and skill acquisition, in the context of programming by demonstrat...
Leonel Rozo, Pablo Jiménez, Carme Torras
JMLR
2010
136views more  JMLR 2010»
14 years 11 months ago
Conceptual Imitation Learning: An Application to Human-robot Interaction
In general, imitation is imprecisely used to address different levels of social learning from high level knowledge transfer to low level regeneration of motor commands. However, t...
Hossein Hajimirsadeghi, Majid Nili Ahmadabadi, Mos...
VR
1999
IEEE
152views Virtual Reality» more  VR 1999»
15 years 9 months ago
An Operator Interface for a Robot-Mounted, 3D Camera System: Project Pioneer
The purpose of Project Pioneer is to develop an exploratory robot capable of creating a three-dimensional photo-realistic map of the inside of the damaged Chornobyl Nuclear Reacto...
Fitzgerald Steele Jr., Geb W. Thomas, Theodore Bla...
TSP
2008
115views more  TSP 2008»
15 years 4 months ago
Sinusoidal Modeling and Adaptive Channel Prediction in Mobile OFDM Systems
We propose a wireless fading channel prediction algorithm for a pilot-symbol aided Orthogonal Frequency Division Multiplexing (OFDM) system. Assuming a doubly selective (time and ...
Ian C. Wong, Brian L. Evans