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» Acting in Character
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DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CVGIP
2006
115views more  CVGIP 2006»
13 years 8 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
AGENTS
2001
Springer
14 years 1 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
SEMWEB
2010
Springer
13 years 6 months ago
Declarative Semantics for the Rule Interchange Format Production Rule Dialect
Abstract. The Rule Interchange Format Production Rule Dialect (RIFPRD) is a W3C Recommendation to define production rules for the Semantic Web, whose semantics is defined operation...
Carlos Viegas Damásio, José Jú...
SG
2004
Springer
14 years 2 months ago
Animating 2D Digital Puppets with Limited Autonomy
In this paper we describe the graphical realization and authoring of a semi-autonomous animated persona, called a Digital Puppet. Digital Puppets augment on-line educational materi...
Erin Shaw, Catherine LaBore, Yuan-Chun Chiu, W. Le...