In this paper, we propose a definition of goal achievability: given a basic action theory describing an initial state of the world and some primitive actions available to a robot...
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
To overcome over-synchronization in synchronous programs, we recently introduced clock refinement to our synchronous programming language Quartz. This extension basically allows p...
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...