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AI
1998
Springer
13 years 8 months ago
What Robots Can Do: Robot Programs and Effective Achievability
In this paper, we propose a definition of goal achievability: given a basic action theory describing an initial state of the world and some primitive actions available to a robot...
Fangzhen Lin, Hector J. Levesque
ATAL
2008
Springer
13 years 10 months ago
Continual collaborative planning for mixed-initiative action and interaction
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
Michael Brenner
MEMOCODE
2010
IEEE
13 years 6 months ago
Compilation of imperative synchronous programs with refined clocks
To overcome over-synchronization in synchronous programs, we recently introduced clock refinement to our synchronous programming language Quartz. This extension basically allows p...
Mike Gemunde, Jens Brandt, Klaus Schneider
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
AIIDE
2008
13 years 10 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...