The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
Abstract. How can artificial or natural agents autonomously gain understanding of its own internal (sensory) state? This is an important question not just for physically embodied ...
We present Policy Gradient Actor-Critic (PGAC), a new model-free Reinforcement Learning (RL) method for creating limited-memory stochastic policies for Partially Observable Markov ...
Abstract-- In this paper we investigate the effects of individual learning on an evolving population of situated agents. We work with a novel type of system where agents can decide...
Reinforcement learning addresses the dilemma between exploration to find profitable actions and exploitation to act according to the best observations already made. Bandit proble...