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ICMLA
2009
13 years 5 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
ECAI
2006
Springer
13 years 11 months ago
Strategic Foresighted Learning in Competitive Multi-Agent Games
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...
ROBOCUP
2000
Springer
130views Robotics» more  ROBOCUP 2000»
13 years 11 months ago
Improvement Continuous Valued Q-learning and Its Application to Vision Guided Behavior Acquisition
Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
Yasutake Takahashi, Masanori Takeda, Minoru Asada
ICRA
2009
IEEE
227views Robotics» more  ICRA 2009»
14 years 2 months ago
Adaptive autonomous control using online value iteration with gaussian processes
— In this paper, we present a novel approach to controlling a robotic system online from scratch based on the reinforcement learning principle. In contrast to other approaches, o...
Axel Rottmann, Wolfram Burgard
AAAI
2012
11 years 10 months ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...