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CHI
2007
ACM
16 years 4 months ago
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...
Antti Salovaara
CHI
2004
ACM
16 years 4 months ago
Variation in element and action: supporting simultaneous development of alternative solutions
The complexity of many problems necessitates creating and exploring multiple, alternative solutions. However, current user interfaces do not cleanly support creating alternatives ...
Michael A. Terry, Elizabeth D. Mynatt, Kumiyo Naka...
CA
2003
IEEE
15 years 9 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
CIE
2005
Springer
15 years 4 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
CHI
2011
ACM
14 years 8 months ago
HCI for peace: a call for constructive action
Peace is an important value for the human-computer interaction research community, yet it has not resulted in the development of a research sub-community or even a research agenda...
Juan Pablo Hourcade, Natasha E. Bullock-Rest