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CHI
2005
ACM
14 years 10 months ago
Breaking the laws of action in the user interface
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...
Per Ola Kristensson
PERVASIVE
2009
Springer
14 years 4 months ago
Askus: Amplifying Mobile Actions
Information sharing has undeniably become ubiquitous in the Internet age. The global village created on the Internet provides people with instant access to information and news on ...
Shin'ichi Konomi, Niwat Thepvilojanapong, Ryohei S...
BIOADIT
2004
Springer
14 years 3 months ago
Autonomous Acquisition of the Meaning of Sensory States Through Sensory-Invariance Driven Action
Abstract. How can artificial or natural agents autonomously gain understanding of its own internal (sensory) state? This is an important question not just for physically embodied ...
Yoonsuck Choe, S. Kumar Bhamidipati
ICML
2010
IEEE
13 years 11 months ago
3D Convolutional Neural Networks for Human Action Recognition
We consider the fully automated recognition of actions in uncontrolled environment. Most existing work relies on domain knowledge to construct complex handcrafted features from in...
Shuiwang Ji, Wei Xu, Ming Yang, Kai Yu
UAI
2004
13 years 11 months ago
Computing Best-Response Strategies in Infinite Games of Incomplete Information
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...
Daniel M. Reeves, Michael P. Wellman