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DIGRA
2005
Springer
14 years 1 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
JAIR
2011
134views more  JAIR 2011»
13 years 2 months ago
Scaling up Heuristic Planning with Relational Decision Trees
Current evaluation functions for heuristic planning are expensive to compute. In numerous planning problems these functions provide good guidance to the solution, so they are wort...
Tomás de la Rosa, Sergio Jiménez, Ra...
EJIS
2006
105views more  EJIS 2006»
13 years 7 months ago
Activity-based design
In many types of activities, communicative and material activities are so intertwined that the one cannot be understood without taking the other into account. This is true of mari...
Peter Bøgh Andersen
JUCS
2008
129views more  JUCS 2008»
13 years 7 months ago
Easing the Smart Home: Semi-automatic Adaptation in Perceptive Environments
: This paper analyses the requirements of automation and adaptation in the so called perceptive environments. These environments are places with the ability of perceiving the conte...
Manuel García-Herranz, Pablo A. Haya, Abrah...
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool