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FPLAY
2008
13 years 10 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
HRI
2009
ACM
14 years 3 months ago
Field trial for simultaneous teleoperation of mobile social robots
Simultaneous teleoperation of mobile, social robots presents unique challenges, combining the real-time demands of conversation with the prioritized scheduling of navigational tas...
Dylan F. Glas, Takayuki Kanda, Hiroshi Ishiguro, N...
MHCI
2005
Springer
14 years 1 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
CHI
2008
ACM
14 years 8 months ago
Sun dial: exploring techno-spiritual design through a mobile islamic call to prayer application
We present the design and formative evaluation of Sun Dial, an application that supports Muslims' prayer practices. We report on a study that involved identifying prayer as a...
Susan Wyche, Kelly E. Caine, Benjamin K. Davison, ...
SIGCOMM
2009
ACM
14 years 3 months ago
VUPoints: collaborative sensing and video recording through mobile phones
Mobile phones are becoming a convergent platform for sensing, computation, and communication. This paper envisions VUPoints, a collaborative sensing and video-recording system tha...
Xuan Bao, Romit Roy Choudhury