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ECAI
2008
Springer
13 years 10 months ago
An Empirical Investigation of the Adversarial Activity Model
Multiagent research provides an extensive literature on formal Belief-Desire-Intention (BDI) based models describing the notions of teamwork and cooperation, but adversarial and c...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
ACMACE
2009
ACM
14 years 1 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ATAL
2009
Springer
13 years 9 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
ACMACE
2004
ACM
14 years 2 months ago
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Dr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
GECCO
2006
Springer
184views Optimization» more  GECCO 2006»
14 years 8 days ago
Genetic algorithms and mixed integer linear programs for optimal strategies in a student's "sports" activity
This paper uses an entertaining student "sports" game to illustrate that GAs can be adapted to problems with uncertain properties and complexity. These problems can be s...
Thomas Butter, Franz Rothlauf, Jörn Grahl, To...