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ISPAN
2008
IEEE
14 years 3 months ago
An Expedite State Dissemination Mechanism for MMOGs
Massively Multiuser Online Game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
WOSP
2004
ACM
14 years 2 months ago
Analysing UML 2.0 activity diagrams in the software performance engineering process
In this paper we present an original method of analysing the newlyrevised UML2.0 activity diagrams. Our analysis method builds on our formal interpretation of these diagrams with ...
C. Canevet, Stephen Gilmore, Jane Hillston, Le&ium...
CGF
2000
117views more  CGF 2000»
13 years 8 months ago
Versatile Tuning of Humanoid Agent Activity
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-pr...
Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalm...
CSCW
2004
ACM
13 years 8 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
DIGRA
2003
Springer
14 years 1 months ago
Games as Technological Entry Point: A Case Study of Uzbekistan
This paper considers cross-cultural patterns of game-playing activities. The paper is part of an overall argument regarding computer games as a possible technological entry point ...
Beth E. Kolko, Alex Thayer