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ALT
2009
Springer
14 years 5 months ago
Average-Case Active Learning with Costs
Abstract. We analyze the expected cost of a greedy active learning algorithm. Our analysis extends previous work to a more general setting in which different queries have differe...
Andrew Guillory, Jeff A. Bilmes
CORR
2011
Springer
206views Education» more  CORR 2011»
13 years 6 days ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall
ATAL
2011
Springer
12 years 8 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
PUC
2002
84views more  PUC 2002»
13 years 8 months ago
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
: We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of sc...
Staffan Björk, Jussi Holopainen, Peter Ljungs...
PKDD
2009
Springer
184views Data Mining» more  PKDD 2009»
14 years 1 months ago
Boosting Active Learning to Optimality: A Tractable Monte-Carlo, Billiard-Based Algorithm
Abstract. This paper focuses on Active Learning with a limited number of queries; in application domains such as Numerical Engineering, the size of the training set might be limite...
Philippe Rolet, Michèle Sebag, Olivier Teyt...