Sciweavers

322 search results - page 27 / 65
» Active Context-Free Games
Sort
View
WSC
1998
13 years 10 months ago
Prototyping Advanced Warfare Gaming Capabilities for the 21st Century Warfighter
The United States Marine Corps has a unique role in development of the next-generation warfare gaming system for command staff training. This system, titled the Joint Simulation S...
Curtis L. Blais
JUCS
2007
110views more  JUCS 2007»
13 years 8 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
SIGCSE
2008
ACM
158views Education» more  SIGCSE 2008»
13 years 8 months ago
The game of life: an outreach model for high school students with disabilities
In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, stu...
Richard E. Ladner, Tammy VanDeGrift
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 8 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 24 days ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn