An activity consists of an actor performing a series of actions in a pre-defined temporal order. An action is an individual atomic unit of an activity. Different instances of the ...
Designing a computer-supported learning scenario involving a constructivist approach of learning lays on a paradox. On the one hand, learning flows must be precisely described –...
Anne Lejeune, Muriel Ney, Armin Weinberger, Margus...
—Dynamic system-based motor primitives [1] have enabled robots to learn complex tasks ranging from Tennisswings to locomotion. However, to date there have been only few extension...
Recent research has shown the benefit of framing problems of imitation learning as solutions to Markov Decision Problems. This approach reduces learning to the problem of recoveri...
Brian Ziebart, Andrew L. Maas, J. Andrew Bagnell, ...
act out the core search problem of active learning schemes, to better understand the extent to which adaptive labeling can improve sample complexity. We give various upper and low...