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CEEMAS
2001
Springer
14 years 19 days ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
CVPR
2009
IEEE
1848views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Moving Cast Shadow Detection using Physics-based Features
Cast shadows induced by moving objects often cause serious problems to many vision applications. We present in this paper an online statistical learning approach to model the backg...
Jia-Bin Huang and Chu-Song Chen
BC
2005
83views more  BC 2005»
13 years 8 months ago
Learning visuomotor transformations for gaze-control and grasping
For reaching to and grasping of an object, visual information about the object must be transformed into motor or postural commands for the arm and hand. In this paper, we present a...
Heiko Hoffmann, Wolfram Schenck, Ralf Möller
SIGCSE
2008
ACM
119views Education» more  SIGCSE 2008»
13 years 8 months ago
Exploring studio-based instructional models for computing education
While the demand for college graduates with computing skills continues to rise, such skills no longer equate to mere programming skills. Modern day computing jobs demand design, c...
Christopher D. Hundhausen, N. Hari Narayanan, Mart...
CVPR
2007
IEEE
14 years 10 months ago
Monocular and Stereo Methods for AAM Learning from Video
The active appearance model (AAM) is a powerful method for modeling deformable visual objects. One of the major drawbacks of the AAM is that it requires a training set of pseudo-d...
Jason Saragih, Roland Göcke