—In increasingly many cases of interest in computer vision and pattern recognition, one is often confronted with the situation where data size is very large. Usually, the labels ...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
In this work, we present an active-learning algorithm for piecewise planar 3D reconstruction of a scene. While previous interactive algorithms require the user to provide tedious i...
Adarsh Kowdle, Yao-Jen Chang, Andrew Gallagher, Ts...
In this paper, we propose a two-dimensional active learning scheme and show its application in image classification. Traditional active learning methods select samples only along ...
Use cases are a popular method for capturing and structuring software requirements. The informality of use cases is both a blessing and a curse. It enables easy application and lea...