: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
This paper attempts to create a research cycle for Problem Based Learning and in so doing help substantiate the use of PBL in business school environments. The paper starts with a...
: Collecting and sharing attention information represents a main concern within the Technology Enhanced Learning community, as the number of works or projects related to this topic...
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...