In this paper, we present a computational scene model and also derive novel algorithms for computing audio and visual scenes and within-scene structures in films. We use constraint...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
This paper presents a bottom-up approach that combines audio and video to simultaneously locate individual speakers in the video (2-D source localization) and segment their speech ...
Abstract In case of insufficient data samples in highdimensional classification problems, sparse scatters of samples tend to have many ‘holes’—regions that have few or no nea...
Hakan Cevikalp, Diane Larlus, Marian Neamtu, Bill ...
Social network analysis became a common technique used to model and quantify the properties of social interactions. In this paper, we propose an integrated framework to explore th...