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» Active gaze control for attentional visual SLAM
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AGENTS
1999
Springer
14 years 3 months ago
Where to Look? Automating Attending Behaviors of Virtual Human Characters
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motion...
Sonu Chopra-Khullar, Norman I. Badler
PRL
2006
221views more  PRL 2006»
13 years 10 months ago
Towards on-line saccade planning for high-resolution image sensing
This paper considers the problem of designing an active observer to plan a sequence of decisions regarding what target to look at, through a foveal-sensing action. We propose a fr...
Alberto Del Bimbo, Federico Pernici
IJCAI
2001
14 years 8 days ago
Real-Time Auditory and Visual Multiple-Object Tracking for Humanoids
This paper presents a real-time auditory and visual tracking of multiple objects for humanoid under real-world environments. Real-time processing is crucial for sensorimotor tasks...
Kazuhiro Nakadai, Ken-ichi Hidai, Hiroshi Mizoguch...
AAMAS
1999
Springer
13 years 10 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
CSCW
2007
ACM
13 years 11 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell