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ATAL
2004
Springer
14 years 23 days ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Michael Beetz, Thomas Stammeier, Sven Flossmann
AVI
2004
13 years 8 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti
IUI
2009
ACM
14 years 4 months ago
Using salience to segment desktop activity into projects
Knowledge workers must manage large numbers of simultaneous, ongoing projects that collectively involve huge numbers of resources (documents, emails, web pages, calendar items, et...
Daniel Lowd, Nicholas Kushmerick
ML
2010
ACM
163views Machine Learning» more  ML 2010»
13 years 2 months ago
Classification with guaranteed probability of error
We introduce a general-purpose learning machine that we call the Guaranteed Error Machine, or GEM, and two learning algorithms, a real GEM algorithm and an ideal GEM algorithm. Th...
Marco C. Campi
KBSE
2005
IEEE
14 years 28 days ago
Timna: a framework for automatically combining aspect mining analyses
To realize the benefits of Aspect Oriented Programming (AOP), developers must refactor active and legacy code bases into an AOP language. When refactoring, developers first need...
David Shepherd, Jeffrey Palm, Lori L. Pollock, Mar...