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AAAI
2000
14 years 7 days ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
ICSM
2008
IEEE
14 years 5 months ago
Supporting software evolution analysis with historical dependencies and defect information
More than 90% of the cost of software is due to maintenance and evolution. Understanding the evolution of large software systems is a complex problem, which requires the use of va...
Marco D'Ambros
FGR
2002
IEEE
229views Biometrics» more  FGR 2002»
14 years 3 months ago
An Approach to Automatic Recognition of Spontaneous Facial Actions
We present ongoing work on a project for automatic recognition of spontaneous facial actions. Spontaneous facial expressions differ substantially from posed expressions, similar t...
Bjorn Braathen, Marian Stewart Bartlett, Gwen Litt...
SP
1999
IEEE
145views Security Privacy» more  SP 1999»
14 years 3 months ago
A User-Centered, Modular Authorization Service Built on an RBAC Foundation
Psychological acceptability has been mentioned as a requirement for secure systems for as long as least privilege and fail safe defaults, but until now has been all but ignored in...
Mary Ellen Zurko, Richard Simon, Tom Sanfilippo
BC
2004
114views more  BC 2004»
13 years 10 months ago
The world from a cat's perspective - statistics of natural videos
The mammalian visual system is one of the most intensively investigated sensory systems. However, our knowledge of the typical input it is operating on is surprisingly limited. To ...
Belinda Y. Betsch, Wolfgang Einhäuser, Konrad...