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BMCBI
2008
149views more  BMCBI 2008»
13 years 7 months ago
Accelerating the annotation of sparse named entities by dynamic sentence selection
This paper presents an active learning-like framework for reducing the human effort for making named entity annotations in a corpus. In this framework, the annotation work is perf...
Yoshimasa Tsuruoka, Jun-ichi Tsujii, Sophia Anania...
CHI
2009
ACM
14 years 8 months ago
Intentions: a game for classifying search query intent
Knowing the intent of a search query allows for more intelligent ways of retrieving relevant search results. Most of the recent work on automatic detection of query intent uses su...
Edith Law, Anton Mityagin, David Maxwell Chickerin...
CHI
2010
ACM
14 years 2 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
HCI
2009
13 years 5 months ago
Seeing the World through an Expert's Eyes: Context-Aware Display as a Training Companion
Responsive Adaptive Display Anticipates Requests (RADAR) is a domain general system that learns to highlight an individual's preferred information displays, given the current ...
Marc T. Tomlinson, Michael Howe, Bradley C. Love
COGSCI
2004
62views more  COGSCI 2004»
13 years 7 months ago
Using movement and intentions to understand simple events
In order to understand ongoing activity, observers segment it into meaningful temporal parts. Segmentation can be based on bottom-up processing of distinctive sensory characterist...
Jeffrey M. Zacks