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CHI
2009
ACM
14 years 10 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
MM
2003
ACM
118views Multimedia» more  MM 2003»
14 years 3 months ago
PROMISE: peer-to-peer media streaming using CollectCast
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...
Mohamed Hefeeda, Ahsan Habib, Boyan Botev, Dongyan...
RAS
2007
117views more  RAS 2007»
13 years 9 months ago
Learning spatial concepts from RatSLAM representations
RatSLAM is a biologically-inspired visual SLAM and navigation system that has been shown to be effective indoors and outdoors on real robots. The spatial representation at the cor...
Michael Milford, Ruth Schulz, David Prasser, Gordo...
PERCOM
2005
ACM
14 years 9 months ago
Hoarding Content in M-Learning Context
With the advances in mobile technologies is now possible to support learners and teachers activities on the move. We analyzed the functionalities that should be provided by a gene...
Anna Trifonova, Marco Ronchetti
CLEIEJ
2008
103views more  CLEIEJ 2008»
13 years 10 months ago
An Ontology-based Framework and its Application to Effective Collaboration
In the past few years Artificial Intelligence has been gradually introduced to enhance Education through technologies. However, usual approaches provide systems with a kind of exp...
Seiji Isotani, Riichiro Mizoguchi