Parallel algorithm designers need computational models that take first order system costs into account, but are also simple enough to use in practice. This paper introduces the L...
Although they are helpful in many cases, state-of-the-art bug reporting systems may impose excessive overhead on users, leak private information, or provide little help to the dev...
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...
In this paper, we propose the use of fine-grain process modelling as an aid to software development. We suggest the use of two levels of granularity, one at the level of the indiv...