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PPOPP
1997
ACM
14 years 1 months ago
LoPC: Modeling Contention in Parallel Algorithms
Parallel algorithm designers need computational models that take first order system costs into account, but are also simple enough to use in practice. This paper introduces the L...
Matthew Frank, Anant Agarwal, Mary K. Vernon
EUROSYS
2011
ACM
13 years 15 days ago
Striking a new balance between program instrumentation and debugging time
Although they are helpful in many cases, state-of-the-art bug reporting systems may impose excessive overhead on users, leak private information, or provide little help to the dev...
Olivier Crameri, Ricardo Bianchini, Willy Zwaenepo...
CHI
2009
ACM
14 years 3 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
IROS
2008
IEEE
171views Robotics» more  IROS 2008»
14 years 3 months ago
Biomimetic grasp planning for cortical control of a robotic hand
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...
IWSSD
1993
IEEE
14 years 1 months ago
Fine-Grain Process Modelling
In this paper, we propose the use of fine-grain process modelling as an aid to software development. We suggest the use of two levels of granularity, one at the level of the indiv...
Bashar Nuseibeh, Anthony Finkelstein, Jeff Kramer