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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
HUC
2009
Springer
14 years 10 days ago
Ubicomp4D: infrastructure and interaction for international development--the case of urban indian slums
This paper attempts to re-imagine ubiquitous computing for populations in low-income and information-challenged environments. We examine information infrastructures in midsized ur...
Nithya Sambasivan, Nimmi Rangaswamy, Ed Cutrell, B...
ISWC
2002
IEEE
14 years 19 days ago
Programming Language Support for Adaptable Wearable Computing
This paper investigates the use of programming language constructs to realize adaptive behavior in support of collaboration among users of wearable and handheld computers. A proto...
Philip K. McKinley, Seyed Masoud Sadjadi, Eric P. ...
JUCS
2010
136views more  JUCS 2010»
13 years 6 months ago
Multi-Purpose Infrastructure for Delivering and Supporting Mobile Context-Aware Applications
: The use of contextual information in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. An important requirement for mobile development...
Juan Miguel López, Montserrat Sendín
CHI
1997
ACM
13 years 12 months ago
Supporting Knowledge Workers Beyond the Desktop With Palplates
Palplates are a collection of touch-screen terminals placed around the office enabling human-computer interactions at the point of need. Supporting a community of mobile authentic...
Jennifer Mankoff, Bill N. Schilit