Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Nash-Williams' arboricity theorem states that a finite graph is the edge-disjoint union of at most k forests if no set of vertices induces more than k( - 1) edges. We prove a...
The TaSCA environment for hardware/software co-design of control dominated systems implemented on a single chip includes a novel approach to the system exploration phase for the e...
Alessandro Balboni, William Fornaciari, Donatella ...
We investigate the problem of maximizing the lifetime of wireless ad hoc and sensor networks. Being battery powered, nodes in such networks have to perform their intended task und...
Designing a collaborative architecture for real-time applications is an intricate challenge that usually involves dealing with the real-time constraints, resource limitations and ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi, Abdulmo...