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» Adaptable Pointer Swizzling Strategies in Object Bases
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JSW
2008
124views more  JSW 2008»
13 years 7 months ago
Information Storage and Retrieval Schemes for Recycling Products
A recycling object is in its recycle chain and its status may often change according to recycling stage or reusing status; even its structure could often dynamically change accordi...
Takayuki Tsuchida, Teppei Shimada, Tatsuo Tsuji, K...
SIGMOD
1998
ACM
143views Database» more  SIGMOD 1998»
13 years 11 months ago
Optimal Multi-Step k-Nearest Neighbor Search
For an increasing number of modern database applications, efficient support of similarity search becomes an important task. Along with the complexity of the objects such as images...
Thomas Seidl, Hans-Peter Kriegel
MMB
1997
Springer
126views Communications» more  MMB 1997»
13 years 11 months ago
Goal-oriented Performance Control for Transaction Processing
The performance of current transaction processing systems largely depends on human experts for administration and tuning. These experts have to specify a multitude of internal con...
Erhard Rahm
EDBT
2010
ACM
202views Database» more  EDBT 2010»
14 years 1 months ago
Querying trajectories using flexible patterns
The wide adaptation of GPS and cellular technologies has created many applications that collect and maintain large repositories of data in the form of trajectories. Previous work ...
Marcos R. Vieira, Petko Bakalov, Vassilis J. Tsotr...
CONCUR
2007
Springer
14 years 1 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...