We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Human faces are commonly found in video streams and provide useful information for video content analysis. This paper presents a robust face tracking system to extract multiple fa...
Software visualization tools face many challenges in terms of their implementation, including scalability, usability, adaptability, and durability. Such tools, like many other res...
This paper presents new mechanisms for dynamic resource management in a cluster manager called Clusteron-Demand (COD). COD allocates servers from a common pool to multiple virtual...
Jeffrey S. Chase, David E. Irwin, Laura E. Grit, J...
It is now common to encounter communities engaged in the collaborative analysis and transformation of large quantities of data over extended time periods. We argue that these comm...